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Shadow warrior 2 trainer orbs of masamune
Shadow warrior 2 trainer orbs of masamune








shadow warrior 2 trainer orbs of masamune

(On a side note, I’ve heard people say that Earthworm Jim’s soundtrack sounds better on the Sega Genesis. But in general, the SNES versions look better. You could show me a clip of one at random, and I probably wouldn’t be able to tell which system it was from. I looked at a few other games, and the difference wasn’t so much. I think it’s pretty clear that having more colors makes the game look better. I kind of like the high contrast of the Sega version, but the SNES version looks higher quality. The screen is narrower again, which has a negative affect on gameplay (not being able to see what’s coming up next).

shadow warrior 2 trainer orbs of masamune

It’s using Color Math to create a lens flare that moves around with the character. The SNES version uses its 3rd layer for a whole different effect. There is some amazing pixel art going on here, and it looks great, even with the dithering. Earthworm JimĪgain, the Sega Genesis version first.

shadow warrior 2 trainer orbs of masamune

You might miss it, but you can see the Color Math used for transparency as part of the bottle blends 50% with the ocean behind it. Lets look at this intro scene where he’s surfing on a 7-up bottle.Īnd see the difference with the SNES version. The screen is narrower because the Sega version is in 320 pixel mode (40H), where the SNES version is 256 pixel wide.Īnother game that was released on both systems. Notice the face is nice and smooth due to many more colors to choose from. I chose this because I knew it was using the 256 color mode. When you have fewer colors to choose from, you have to dither to get the mid tones.Īnd then the SNES version. Aero the Acro-batįirst the Sega Genesis (Mega Drive) version. I chose these games specifically to highlight the difference in graphic ability. So, I began to wonder if SNES really was better looking. SNES had more colors, but if you play the same game on both systems, they don’t look THAT different. So, SNES had more sprites, but very few games needed more than 80 sprites anyway. I can’t decide which was better, but most people say that SNES was better sounding.īefore I go on a tangent though, back to graphics… But some of the tracks really sound great. Maybe too bright… as many of the soundtracks come across as a bit annoying in their instrument choices (usually using the subpar default instruments given to the musician, using the GEMS tracker that Sega gave all the developers).

#Shadow warrior 2 trainer orbs of masamune full

Sega Genesis had the FM audio, which was limited but had a big bright full sound all through the full spectrum. However, it had a filter that made the audio sound muffled and cut a lot of the high end out of the sound. SNES was sample based, so it could produce sounds that actually sounded like real musical instruments. According to this page (below), though, the Genesis CPU was really only about 20% faster than SNES.īut SNES was leaps and bounds above the Sega Genesis in every category. The idea of “blast processing”, I guess, was that the CPU was faster. You could have ported Sonic over to the SNES with no trouble, and he would run just as fast. Look how fast Sonic moves! Of course, scrolling speed has nothing to do with CPU speed. Sega would say “blast processing” over and over and that’s all people remembered. Back in the 90s, the SNES vs Genesis debate was raging.










Shadow warrior 2 trainer orbs of masamune